Three Proposals, Three Very Different Tax Outcomes

As Pennsylvania moves toward regulating skill games, lawmakers are debating not just how to oversee the industry — but how much to tax it. The difference between a 16% tax and a 52% tax fundamentally changes whether skill games are a viable business model for small bar and convenience store operators.

Right now, three competing bills represent three different visions for Pennsylvania's skill games future:

  • Gene Yaw's proposal — 16% tax (designed for small operators)
  • SB 756 (Chris Gebhard) — 35% tax (middle-ground compromise)
  • Ben Waxman's Skill Game Consumer Protection Act — 52% tax (paired with casino-style regulation)

Which one gets enacted matters enormously. Let's break down what each one means in real dollars.

Gene Yaw Proposal
16%
State's share of gross revenue (no exemptions for venue cuts)
Example: $5,000/week per machine
→ $260,000/year revenue
→ $41,600 state tax (16%)
→ $218,400 operator takes home
Position

Prioritizes viability for small businesses and single-venue operators

Waxman SGCPA
52%
Majority of gross revenue goes to state; paired with PGCB regulation (like casinos)
Example: $5,000/week per machine
→ $260,000/year revenue
→ $135,200 state tax (52%)
→ $124,800 operator takes home
Position

Maximizes state revenue; treats skill games like casino gaming

The Real-World Impact on Your Business

Here's where the math gets personal. Let's look at what a typical venue operator is looking at under each scenario:

Business Model 16% (Yaw) 35% (Gebhard) 52% (Waxman)
Single machine (small venue) $218K/year net $169K/year net $125K/year net
5 machines (medium bar) $1.09M/year net $845K/year net $624K/year net
Route operator (15 machines) $3.28M/year net $2.54M/year net $1.87M/year net
Profitability threshold Low barrier Moderate barrier High barrier

What Each Proposal Actually Says About Philosophy

Gene Yaw: "Skill Games Are Small Business"

Yaw's 16% rate reflects a worldview: skill games are a small-venue entertainment revenue stream, not a state gambling monopoly. The tax stays low enough that a single machine in a pizza shop or neighborhood bar can generate meaningful supplemental income. This approach prioritizes operator viability and distributed placement across small venues.

Who this favors: Mom-and-pop bars, convenience stores, truck stops. Distributed network of single-machine or low-machine venues.

State revenue expectation: Lower upfront, but scaled across 70,000+ existing machines. Still significant total revenue.

SB 756 (Gebhard): "Balanced Regulation"

Gebhard's 35% sits in the middle — acknowledging that Pennsylvania needs meaningful revenue from skill games, but that operators need to remain profitable enough to actually invest in the industry and stay compliant. This is the compromise position.

Who this favors: Mid-size operators, bar chains, independent operators with 2-10 machine routes.

State revenue expectation: Moderate revenue, reasonable compliance, sustainable industry.

Waxman SGCPA: "Skill Games Are Gambling"

Waxman's 52% tax rate explicitly treats skill games like Pennsylvania's other gaming revenue sources: casinos and the lottery. This is paired with casino-style regulation through the Pennsylvania Gaming Control Board (PGCB). The philosophy: skill games generate significant state revenue, and operators should accept casino-tier tax burdens in exchange for legal clarity.

Who this favors: Large multi-venue operators and existing gaming interests who can absorb 52% tax rates and PGCB compliance costs.

State revenue expectation: Maximum revenue; operators consolidate into fewer, larger entities.

⚠️ Important: These calculations assume stable $5,000/week revenue per machine. Actual venue performance varies widely based on location, venue type, and machine placement. A bar on a busy street may do $8,000/week; a quiet convenience store may do $1,500/week. The tax rate matters most in lower-revenue locations where the math determines viability.

Timeline and Next Steps

Pennsylvania's legislative session runs through June 2026. Here's what matters to operators right now:

  • April-May: Bills move through committee hearings and amendments. Operators should provide testimony on which tax rate structure keeps the industry viable.
  • May-June: Floor votes and final negotiation. Tax rate and regulatory framework consolidate.
  • June 30: End of legislative session. Any bill signed by then is likely the model for 2026-2027 implementation.

What Should You Do Now?

If you're a venue owner or operator in Pennsylvania, the tax rate discussion directly impacts your business plan. Here's what makes sense:

  • Understand your margins. Model your venue's likely weekly revenue and calculate profitability under all three tax scenarios. Which one makes your business work?
  • Engage with the process. Contact your state representative and senator. Testify if you can. Industry voices matter — legislators hear from lobbyists; they need to hear from actual operators.
  • Plan for regulation. All three proposals include some form of oversight. Start documenting your current operation now so you're ready for compliance requirements whenever they come.
  • Don't wait for clarity. The tax rate matters, but legal clarity matters more. A 35% regulated business beats a 16% unregulated one if enforcement pressure is applied.

The Broader Picture

Pennsylvania has 70,000+ skill game machines operating in legal gray territory. That's significant revenue potential for the state — but also significant risk for operators currently running under uncertain legal conditions. All three of these proposals — even the 52% Waxman bill — offer operators something they don't have now: legal clarity.

The question isn't just "what tax rate can I survive?" It's also "what regulatory framework gives me legal certainty?" Sometimes the higher tax is worth it for that certainty.

Stay engaged with the legislative process over the next two months. The bill that passes will define skill games in Pennsylvania for years. Check our blog regularly for updates on committee action and legislative movement.